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Re: the analog and digital data about a baseball game
Subject:Re: the analog and digital data about a baseball game From:John Posada <jposada01 -at- yahoo -dot- com> To:Michael Kelly <MFkelly -at- gw -dot- rev -dot- state -dot- ga -dot- us>, "List, Techwriter" <TECHWR-L -at- lists -dot- raycomm -dot- com> Date:Mon, 28 Aug 2000 10:42:05 -0700 (PDT)
Michael...do you explain ALL relatively simple concepts this way in
your documentation? I thought I understood analog/digital, but when
you threw in such concepts as discarding foul balls and vector of
digital data...whooooooshh
--- Michael Kelly <MFkelly -at- gw -dot- rev -dot- state -dot- ga -dot- us> wrote:
> My favorite illustration of these two concepts is baseball. BTW,
> it's in the Zen of how the two are related that gives baseball and
> all sports their special flavor.
> Given that the task is to capture as economically as possible what
> officially happens in a baseball game. The following two modes of
> data capture have been decided upon:
=====
John Posada
Technical Writer mailto:john -at- tdandw -dot- com
732-259-2874
"Hammers, Screwdrivers and Scissors"
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