RE: Do I have to understand the material?

Subject: RE: Do I have to understand the material?
From: Sean Hower <hokumhome -at- freehomepage -dot- com>
To: "TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com>
Date: Thu, 22 Aug 2002 08:22:02 -0700 (PDT)




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Jane Carnall wrote:
It kind of proves that it's not evidence that's needed, it's willpower. The gaming industry has to provide great manuals/online help/rigorous
user-testing, because people play games for fun. If it's not fun to play a game, word gets around and people don't buy it.
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Mmmm, good point. I don't think it's cynical at all. I think it's the reality. Go to any fan-site/message board for a game, and you'll find out pretty quickly whether there are tons of bugs in the game or not. I guess it doesn't help that in many cases, we're forced to use software (at work for instance) and deal with the bad design. We have no choice. :-(

I'm reading "The Inmates are Running the Asylum" right now, and it talks about this very issue.



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