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Subject:Re: GUI Hierarchy From:"Edgar D' Souza" <edgar -dot- b -dot- dsouza -at- gmail -dot- com> To:"Neha Jain" <neha -at- noida -dot- interrasystems -dot- com> Date:Thu, 8 Mar 2007 12:04:47 +0530
On 3/8/07, Neha Jain <neha -at- noida -dot- interrasystems -dot- com> wrote:
> Maybe i should explain. I am making a presentation on "Acttion
> statements in Online help and User Guides (gui based applications)"
> In one of the section i want to put the commonly used GUI components
> (like buttons, menu, tabs, etc.) in their hierarchical order.Something
> like introduction.
> If you can give the hierarchy it would be very helpful.
Well, no one ever said I was wise :-) and that is my refuge, but I'm
afraid I don't understand what exactly you mean by "hierarchical
order". You seem to imply that there is some prioritization or other
type of ordering, or a parent-child relationship...? As far as I know,
there are several different ways to create a GUI window; different
programming languages, IDEs, toolkits, GUI engines... The way in which
a Visual Basic 6 programmer designs a window/dialog is quite
different, conceptually, from how a Java programmer would do it with
AWT or other toolkits, or from how a Tcl/Tk programmer would do it.
The hierarchy of containment elements/layout managers/container
controls... there are similarities, but they're not identical.
Now you've explained _why_ you want the information you're seeking
(which is good and helpful). To the best of my knowledge, there is no
such thing as "the" hierarchy here (but I'd be very happy to be told
I'm wrong, because I'd be learning something new!)
I think it would be a good idea if you explained, in as verbose a
manner as possible, exactly what you mean by "hierarchical order";
that may help other, much more experienced and wiser people respond to
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