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As a youngster I was a rabid model builderâmostly cars. It became clear
that AMT and IMC had excellent instructions, whereas Monogram, Revell and a
host of others left much to be desired. That is, unless you really wanted
to model Johnny Cash's song, "One Piece At a Time" ( <= see YouTube).
That experience ultimately led me to this career, albeit in a very
roundabout manner (like a lot of us).
But yeah, that early experience, plus being an early adopter of Windows
(starting with a runtime version that shipped with PageMaker 1.0a) and
paying attention as GUI elements were diced, sliced, consumed,
regurgitated, and recycled has caused me to be a bit apoplectic at times
when I finally try to use what the SW engineers have coded. (Had been
working on their own interpretation of Picasso, swell.)
And as for many of them, "What's up with that atrocious color scheme,
anyway?"
> Chris
On Wed, Apr 1, 2015 at 6:51 AM, Tony Chung <tonyc -at- tonychung -dot- ca> wrote:
> Haha. I'm sure everyone here agrees that the developers don't often know
> what they're building until we explain how the user expects the stuff to
> work. :-)
>
> -Tony
>
> On Wednesday, April 1, 2015, Kaylin Tristano <kaylintristano -at- quadax -dot- com>
> wrote:
>
> > How else are we to find out what REALLY goes in the documentation? I
> > thought making up crazy stuff and giving it to the engineer to correct
> was
> > SOP?
> >
> >
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