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Subject:Re: "Good" Web Pages From:Sanford Carr <spcarr -at- NEBULA -dot- ISPACE -dot- COM> Date:Thu, 30 Jan 1997 10:24:45 -500
On 30 Jan 97 at 8:25, Michael Andrew Uhl wrote:
> What constitutes a "good" Web page varies greatly
> A slow Web server, relative to the traffic it can handle, often has
> more to do with download speed than either the page size or
> bandwidth of the connection. Consideration of the audience's
> bandwidth comes second.
This leads me to exactly the opposite conclusion. A slow server or
congested net connection makes minimizing file sizes even more
> I, for one, do not design Web pages for 14-inch monitors. The
> majority of my audience uses larger monitors with better than VGA
Getting this data reliably is difficult unless you're serving an
> Additionally, the designer I work with and I have agreed that we
> should design our pages for what people *will* be using to read them
> rather than what they currently are using.
A mistake, I think. The web changes so rapidly that almost
everything being done today will be outdated in a year (and
unpredictably so). So designing for the future (except in some very
specialized applications) is problematic. I do agree with making
master images at high color depth and resolution, but this is not a
> Good, but one must know the audience, or at least a good sampling.
> What browser are they using? What kind of monitor and video card are
> they using? The need for this kind of info is why we see cookies
> being used more and more.
Cookies don't provide any of this information - they just serve as a
unique visitor ID. Many browsers will identify themselves and the
platform they're running on, but monitor size and color depth can
only be collected through on-line questionnaires or other surveying
identify visitors and tailor the presentation to meet the data you've
gathered, but then you're in the position of maintaining multiple
versions of pages.
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