RE: Techniques for Estimating Time

Subject: RE: Techniques for Estimating Time
From: "Earl Cooley" <shiva -at- io -dot- com>
To: "TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com>
Date: Thu, 20 Sep 2001 18:53:20 -0500

Anthony V. Colello wrote:
> Can anyone comment in detail on the technique(s) you
> use to give the most accurate estimate possible and
> any possible caveats you warn your clients of?

Back in ancient times (before Object Oriented Programming,
that is) I remember there was a method for estimating time
for programming projects that might be analogous to just about
any kind of project: you subdivided the project into logical
chunks, and gave each chunk a non-parametric rank based on its
complexity. Each rank had a number value associated with it
(it wasn't a linear scale) and you added all the numbers together.
Some categories had extra multipliers, too. What you got was
theoretical man-hours. It wasn't anywhere near exact, but you
could at least compare the complexity of different projects
based on past performance to get a better idea of how long
things would take. I wish I had more details on that.

--
e=sc^3 (shiva -at- io -dot- com) Earl Cooley III


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