RE: Techniques for Estimating Time

Subject: RE: Techniques for Estimating Time
From: quills -at- airmail -dot- net
To: "TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com>
Date: Thu, 20 Sep 2001 16:51:50 -0500

Sue Gallagher said:

> 4. Go over the outline(s) with the appropriate developers and product
managers... Ensure that all functionality, explanations, and
instructions are accounted for. Revise accordingly.

HA! If only this step worked the way we'd like it to. <sigh>
It's been my experience that nobody who isn't a writer knows
anything about how to look at an outline. They all nod their
heads and say it looks fine. Later, when you remind them that
they approved the outline, they look at you as if you'd just
grown a third eye in the middle of your forehead.

Outline for yourself, but don't expect anybody else to give you
significant feedback. That's been my experience.

It has always been my experience that they act as if the body part at the other end.

In ALL cases, unless you have a good management team, good project manager, etc., they will all waffle.

Sometimes I feel just like Leonidas at Thermopolae when the Persian emissary told him that the Persian army was so numerous that their arrows would darken the sky.

And like him, I fought in the shade.

Your plans will not survive contact with reality.

My only bright hope has always been, and it has been proven numerous times, that you can usually finish the documentation in the time it takes the programmers to fix the bugs found by QA after each successive addition of functionality.



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RE: Techniques for Estimating Time: From: Susan W. Gallagher

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