Re: Why oh why oh why

Subject: Re: Why oh why oh why
From: Beth Agnew <beth -dot- agnew -at- senecac -dot- on -dot- ca>
Date: Fri, 23 Feb 2007 00:25:59 -0500

No, if anything it would be a "we don't get no PR" thread. :-) In industries that are more mature than software development, product design is responsive to customer needs and complaints. What do _you_ think the aerospace industry would be like if it behaved like software development? Hint: none of us would ever want to get on anything that left the ground. The trillion dollar automotive industry creates beautifully designed products that specifically address customer problems. You keep banging your knees on the steering wheel when you get into the car? Next model has an adjustable steering column. Even the smallest rattles and tings get looked at. What if GM said "Starters are just too much cost and trouble; y'all are going to have to push the vehicle to get it started instead."? Absurd analogy perhaps, but are not users being asked to conform to how software works instead of the other way around?

About 8 years ago the big thing at the developers conference was the three-panel explorer-type interface with a node tree on the left and 2 panes for options on the right. This was not the big thing because it had been determined that it was the best design for user action; it was because there were MFC classes and code that would make building such an interface faster, easier and cheaper. The users would just have to get used to it. So we did. Now, of course, it is "the standard", but only because it's ubiquitous.

Gene Kim-Eng wrote:

I hope this isn't the start of another "we techwriters are undervalued" thread. Anytme I'm on the verge of becoming "a little testy" because someone's not listening to my suggestions about SW UIs I just take
a moment to think about a (non-writer) fellow I met some years ago during my previous life as an aerospace engineer:
http://onlineethics.org/moral/boisjoly/RB-intro.html
----- Original Message ----- From: "Beth Agnew" <beth -dot- agnew -at- senecac -dot- on -dot- ca>
As a profession, we are a resource that can help companies avoid or fix usability problems -- yet so few development organizations use us in that way, and often resist our efforts to advocate for the user. Along with customer support and training departments, we point out areas where customers have, and will have, problems with the product, but then we see management make decisions that go in a different direction. No wonder we get a little testy from time to time.

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Follow-Ups:

References:
Why oh why oh why: From: Nancy Allison
Re: Why oh why oh why: From: Ned Bedinger
Re: Why oh why oh why: From: Beth Agnew
Re: Why oh why oh why: From: Gene Kim-Eng

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