Re: User Documentation in Agile Development Teams

Subject: Re: User Documentation in Agile Development Teams
From: Robert Lauriston <robert -at- lauriston -dot- com>
To: TECHWR-L Writing <techwr-l -at- lists -dot- techwr-l -dot- com>
Date: Fri, 24 Mar 2017 09:47:53 -0700

Avoiding the "curse of knowledge" is one of the things writers mean
when we say, know your audience.

In software development, a problem I've seen far more often is that
developers don't really understand customers' use cases.

That's one of the advantages of agile development. If the coders make
false assumptions and build the wrong thing, someone in product
management, support, or documentation will look at it at the end of
the sprint and say, hey, guys, you're off track here. So course
corrections can be made within a few weeks.

Over time, if the sprints are long enough to allow adequate
retrospectives and planning, the team should get better at writing
acceptance criteria that ensure sure they won't get off track.
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Follow-Ups:

References:
User Documentation in Agile Development Teams: From: Sue McKinney
RE: User Documentation in Agile Development Teams: From: mbaker

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