Re: VRML: practical uses?

Subject: Re: VRML: practical uses?
From: Dick Gaskill <dickg -at- AG3D -dot- COM>
Date: Thu, 26 Feb 1998 18:11:01 -0800

My company makes high-end 3d graphics accellerator cards for CAD, 3D
animation, and high-end games. We did some work with VRML, (I wrote the
docs in HTML). But it seems that the market isn't there yet. As Geoff
says, give it a little time.
There's a company called Resolution Technologies that's working with it
now, though. Probably has a www site..

-dg

> ----------
> From: Maenad[SMTP:Maenad -at- WORLDNET -dot- ATT -dot- NET]
> Reply To: Maenad
> Sent: Thursday, February 26, 1998 5:31 PM
> To: TECHWR-L -at- LISTSERV -dot- OKSTATE -dot- EDU
> Subject: Re: VRML: practical uses?
>
> > Has anyone ever used VRML as a tool for communicating technical (or
> > anything practical) information? Most of what I have seen has been
> > more cute than useful -- and usually too slow as well.
> >
> > Ed Rawlings
>
> I hear echoes of nearly a decade ago when people said high-end
> graphics
> cards were just for games, no "real" user needed technology like that!
> And GUI!? What's that?
>
> Short of owning a copy of some 3D CAD package so you can download a
> design, render it, and rotate it around, there is no way to provide a
> universal 3D visualization tool for the Web (at least not yet). VRML
> files are smaller than the CAD files that create them and do not
> require
> an expensive investment in software. What VRML lacks in speed and
> image
> quality, it more than makes up for in simplicity and convenience.
> There
> are legitimate engineering and educational applications.
>
> Besides, like its technological predecessors, VRML will gain
> usefulness.
> It is up to the users to find application for it, and they will. I
> can't
> wait to see where we are in five years.
>
> Geoff Wood
>
> ~~
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> TECHWR-L)
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>




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