Re: web animation

Subject: Re: web animation
From: Peter <pnewman1 -at- home -dot- com>
To: "TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com>
Date: Fri, 15 Mar 2002 22:47:31 -0500

Arlen -dot- P -dot- Walker -at- jci -dot- com wrote:
> >It's not just a matter of file size, since some animation can have quite
> >small file sizes; it's the distraction and irritation factor. Designers
> >must consider whether animation is likely to drive away more potential
> >customers/clients/employers that it attracts, whether or not the animation
> >serves a useful purpose. By making animations optional for the visitor,
> you
> >can provide for both groups.
> The technique you cite has a down side,w hich is that it increases download
> time, as the vistor has to wait for the animation to download on clicking.
> As a general rule I agree with you on animation, but there are instances
> where it's useful to explain something (one of the more interesting uses of
> animated gifs I've seen was someone who had animated a chess game, one
> frame per move, and you could watch it play out in front of you). Another
> thing to consider: AOL's graphics caching server can mung gifs pretty
> badly. It keeps its hands off animations, however.

Interesting. One of the sections in my term paper for my networking
class deals with the congestion increase in networks caused by
animations. I am still looking for hard data to support a conclusion,
either way.


"When a man sits with a pretty girl for an hour, it seems like a
minute. But let him sit on a hot stove for a minute-and it's
longer than any hour. That's relativity,"
- Einstein-

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Re: web animation: From: Arlen . P . Walker

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