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Code first specs later (was RE: Release notes: term for bugs)
Subject:Code first specs later (was RE: Release notes: term for bugs) From:David Farbey <David -dot- Farbey -at- lazysoft -dot- com> To:"TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com> Date:Thu, 13 Jun 2002 10:45:42 +0100
Sean Hower wrote:
>>Johnathon West wrote:
>>In some small shops, it is only as they write the code that they
*discover* how they want it
>>to work. The design follows the writing of the code, not the other way
>>*nothing* in the entire place written down as to what the product was
meant to do.
>You're the third person, aside from myself, who has mentioned working in a
place that operated
>like that. I'm wondering how many places out there are like this. I wonder
how many of us on
>techwhirl have worked at a place like that.....maybe a poll could find
I am working at a place like that right now. I have been here for nearly
three years and it has been very exciting to watch the product grow and
develop. We now have reached a stage where bits of proposed functionality
are described in brief documents, and then discussed by everyone before they
are coded. But there was no overall spec before we started, although our
founder/CEO created a thorough theoretical description of what the product
was supposed to do. It is still pretty difficult for the QA people to know
what to test, and for me to know what to write in the User's Guide.
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